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You Come to the Gnoll Camp 168 (Adventures in the Forgotten Realms) - Foil

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You Come to the Gnoll Camp 168 (Adventures in the Forgotten Realms) - Foil

Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
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You Come to the Gnoll Camp 168 (Adventures in the Forgotten Realms) - Foil—

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Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
You Come to the Gnoll Camp 168 (Adventures in the Forgotten Realms) - Foil | Adelaide