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Wingnut, Bat on the Belfry 110 (Teenage Mutant Ninja Turtles)

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Wingnut, Bat on the Belfry 110 (Teenage Mutant Ninja Turtles)

Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
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From $0.17

Original: $0.50

-66%
Wingnut, Bat on the Belfry 110 (Teenage Mutant Ninja Turtles)—

$0.50

$0.17

Description

Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Wingnut, Bat on the Belfry 110 (Teenage Mutant Ninja Turtles) | Adelaide