Wingnut, Bat on the Belfry 110 (Teenage Mutant Ninja Turtles)
Wingnut, Bat on the Belfry 110 (Teenage Mutant Ninja Turtles)
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Select Condition
From $0.17
Original: $0.50
-66%
Wingnut, Bat on the Belfry 110 (Teenage Mutant Ninja Turtles)—
$0.50
$0.17
Description
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
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