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Take for a Ride 148 (Outlaws of Thunder Junction) - Foil

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Take for a Ride 148 (Outlaws of Thunder Junction) - Foil

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Original: $0.50

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Take for a Ride 148 (Outlaws of Thunder Junction) - Foil—

$0.50

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Description

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Take for a Ride 148 (Outlaws of Thunder Junction) - Foil | Adelaide