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Oko the Ringleader 223 (Outlaws of Thunder Junction)

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Oko the Ringleader 223 (Outlaws of Thunder Junction)

At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. āˆ’1: Create a 3/3 green Elk creature token. āˆ’5: For each other nonland permanent you control, create a token that's a copy of that permanent.
At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. āˆ’1: Create a 3/3 green Elk creature token. āˆ’5: For each other nonland permanent you control, create a token that's a copy of that permanent.
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Original: $1.58

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Oko the Ringleader 223 (Outlaws of Thunder Junction)—

$1.58

$0.55

Description

At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. āˆ’1: Create a 3/3 green Elk creature token. āˆ’5: For each other nonland permanent you control, create a token that's a copy of that permanent.
Oko the Ringleader 223 (Outlaws of Thunder Junction) | Adelaide