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Inventive Wingsmith 17 (Outlaws of Thunder Junction)

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Inventive Wingsmith 17 (Outlaws of Thunder Junction)

At the beginning of your end step, if you haven't cast a spell from your hand this turn and this creature doesn't have a flying counter on it, put a flying counter on it.
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this creature doesn't have a flying counter on it, put a flying counter on it.
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From $0.13

Original: $0.36

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Inventive Wingsmith 17 (Outlaws of Thunder Junction)—

$0.36

$0.13

Description

At the beginning of your end step, if you haven't cast a spell from your hand this turn and this creature doesn't have a flying counter on it, put a flying counter on it.
Inventive Wingsmith 17 (Outlaws of Thunder Junction) | Adelaide