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Ezrim, Agency Chief 202 (Murders at Karlov Manor) - Foil

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Ezrim, Agency Chief 202 (Murders at Karlov Manor) - Foil

Flying When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Flying When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
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Ezrim, Agency Chief 202 (Murders at Karlov Manor) - Foil—

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Flying When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Ezrim, Agency Chief 202 (Murders at Karlov Manor) - Foil | Adelaide